I’m cautiously optimistic about Warhammer: The Old World

So the newest, hottest title from Games Workshop just dropped. The Old World is here. Also the End Times happened, did you know that?

Am I excited for it? Yeah, kinda. I am a huge fan of Warhammer Fantasy and even though my enthusiasm for it is not as strong as it used to be, this fascinating world is still near and dear to my heart. I was genuinely sad to see it go with the End Times, and I was ecstatic when Creative Assembly revealed that they’ll be making a trillogy of Total War games based around this setting. For some reason I was hoping that CA’s initiative might culimante with GW actually bringing back Warhammer Fantasy.

And it did, kinda.

Oh hell yeah!

The Old World, at least according to certain rumors, happened because lots of people fell in love with the setting after playing the Total War: Warhammer trillogy, as well as Vermintide games by Fatshark. They were all like: “where can I get some sweet, sweet High Elves minis and rules to use them on a table?”. Imagine their surprise when they discovered that the game on which the wildly popular TW:W franchise was based is no longer here, replaced by Age of Sigmar. Suddendly Games Workshop realised their mistake – there are people, aside from the “old guard”, who are massively interested in a dead franchise. They want to experience it. They want to play it, but there’s no way for them to enjoy it “officialy”. The only way for their wishes to happen was eBay hunting and paying attrocious prices for 2nd or 3rd-hand models, drowned in thick paint and with probably a few important bits missing.

So Games Workshop, being the company that it is, decided that they want to capitalise on the huge attention that the Warhammer Fantasy world was getting. Cue the “Old World”, a brand new WFB experience… except that we’re not calling it “Warhammer Fantasy Battle” anymore. No, no – it’s a completely different thing. Set a few hundred years before the End Times (which happened by the way, in case you missed it) and offering a plethora of brand new models, as well as some timeless classics, it tells the tale of eternal fight of good vs evil…

Wait, what? Good vs evil? In my Warhammer? What the hell?

This, ladies and gentlemen, is how you miss a friggin’ point…

Yeah the Old World… it’s not Warhammer Fantasy. And yes, I am aware that I’m repeating myself here. But it’s really not. First of all there’s the clear divide on “good vs evil” which was always a rather alien thing when it comes to this setting. There was simply no good guys/bad guys division here. Everything had different shades of gray. Sure, the Empire and Bretonnia were bastions of civilisation and progress (at least the Empire was!), but they were also xenophobic, racist, militaristic to the extreme and treating the majority of their citiznes like shit. The Warriors of Chaos, Kurgans, Hung, the Norse and other tribes, were bloodthirsty and savage marauders, no doubt about that. However they were also closer to the “natural powers” of the world, often had a strange sense of honor (Lord Mortkin anyone?) and sometimes, just sometimes, could even be seen as those who are right in a given situation. Really, the only truly vile factions were the Druchii and Skaven, and even then only by a slight margin. The Dark Elves fought for their “birthright”, while the rat-men acted like, well, gian rats! Multiply, devour everything in your path, conquer, move on. Yeah they were a right bunch of furry bastards, but they acted according to their nature.

Now we have the Tomb Kings on the side of evil. Tomb Kings. Yeah, let that sink in. The “true neutrals” of Warhammer Fantasy, the guys who just want to be left the hell alone, who only act violently when their borders are threatened or their relics get stolen. They’re “evil” now.

Fuck right off. Seriously. I understand that it’s easier from the marketing standpoint (same with the new, “improved” Bretonnian colors), but it’s completely at odds with the lore, spirit and the general idea of this given faction. Naturally the Old World had to introduce a couple of lore changes – it takes place a few hundred years before the “current” era (and the End Times, which happened by the way), but I don’t think this was the right deicison. Same with classifying Orcs and Goblins as “evil”. Likewise I would never dare call “Bretonnians” with their horrible way of treating their lower class as “good”, but what the hell do I know, right? I’m just a consumer.

Ok but what about the models? Are the new sculpts nice? Is it a good idea to bring back a bunch of 10+ years minis for people to buy in this day and age? After all there are so many great, and free, 3D sculpts nowadays, readily available for practically anyone. Personally I don’t mind Games Workshop cleaning out their warehouses from old stuff. Sure, some of those models look really dated but they also have this unique charm to them. I look at the old Men-at-Arms and Yeomen minis and can’t help but smile. Same with the classic Tomb Kings Ushabti. They’re great! As for the new stuff – it rocks. I’m 100% serious, there’s no irony here, just my genuine feelings. New Warhammer: The Old World models are friggin’ gorgeous. Bretonnian Foot Knights and Tomb Kings Necrolith Bone Dragon are probably two of my favorite new sets for now, at least before the Empire will enter the fray!

Those models are certified sexy!

Unfortunately this is GW we’re talking about here: you know, two steps forward, one step back and all that jazz. The fact that there are so many factions that will not only get no new models, they will also not recieve a rerelease of their old stuff! What armies I am talking about. Oh, you know, just some minor ones like SKAVEN AND VAMPIRE COUNTS, to name just two. There are more, of course. Ogre Kingdoms, Lizardmen of Lustria and Dark Elves are also getting the shaft here. Not only that but they will also recieve the “legacy rules”, similar to certain models and factions in the Horus Heresy. As a long-time HH player I can tell you one thing with 100% confidence – these kind of rules suck ass, major time. They’re poorly tested, lazily written, weak and nonsensical. They make models and even whole armies borderline unplayable. I have no doubt that introducing them in the Old World will make the armies using them A-tier trash. Oh and Games Workshop will almost certainly not update them over time, and at least try making them of similar quality to the “official” ones. To add insult to injury the lore reasons why those armies are not included properly in the main game are just dumb. Like Vampire Counts are sleeping, apparently. They got tired, you see, the poor little things. And I guess the Dark Elves of Naggaroth randomly decided to stop raiding other civilised lands? Yeah, right. I call big fat bullshit on that one.

Really this last thing is probably the biggest red flag for me. I don’t mind different bases too much (3D-printed converters exist) as well as the fact that, just like with the Heresy, the books needed to play the game are huge, cumbersome and hard to carry (not everyone likes digital prodcuts or has a tablet to use them). I don’t even mind the incredibly childish, juvenile and pathetic reminding us that, yes, the End Times happened and Warhammer Fantasy Battle is not returning. We’re getting the Old World and then, if we want more fantasy-themed goodies, it’s Age of Sigmar time. Nah, it’s the fact that so many cool, awesome and interesting armies got sidelined, that is just bizzare to me. It’s also really hurtful. I own a very large Empire army, which I plan to use in Old World. That said I also recently started a Vampire Counts force, and now it’s… well, a 2nd-category citizen of sorts. Feels bad man. Feels disrespectful.

Even Abohrash feel dissapointed and you really DON’T want to dissapoint that guy!

That and the fact that sometimes when reading the Old World articles on Warhammer Community, I have a feeling as if Games Workshop… doesn’t really want this game. That its creators didn’t wanted to get involved with it in the first place. Like their hearts are not really in it, not 100%. Which is a shame because the premise, despite all the End Times nagging, is interesting. Especially for a Empire player, with the fact that during this period Sigmar’s realm was divided into multiple smaller principalities, all ruled by a different “Emperor” or “Empress”.

At this point all I can say is this: I wish Warhammer: The Old World all the best. I hope that it’ll prove to be a huge success and that it’ll bring the fascinating world of Warhammer Fantasy to the fore once again. I can’t wait for the future Empire releases, both new and old ones. I will certainly purchase all of the books even if only for their lore sections. That said the official Old World art is sweet as well, and there’s a brand new, tie-in novella by Graham McNeill titled “Lords of the Lance”. It tells a story of a Bretonnian coalition mounting a dire expedition into the Land of the Dead itself – the terrifying Nehekhara!

So let’s rise our glasses to the success of this game. As I mentioned in the title, I am cautiously optimistic. Come on Old World – prove me right. Prove to me that you are a worthy successor of one of the best tabletop games of all time. Sigmar willing, it shall be so.

Do it for him!

Until next time!

Xathrodox86

P.S. Whine time again, but I have to: fuck me, but some of those old models are pricey! I understand that there are lots of people willing to buy them, myself included, but those prices are… insane. Simply insane.

P.SS. I nearly forgot to mention the fact that the End Times happened. Did you knew that?

"Warhammer: Vermintide 2" gameplay trailer is here! The hype is real!

Fatshark just dropped the brand new “Vermintide 2” trailer and it looks insanely good! Join me for a quick rundown and a wishlist from yours truly.

Now it’s no big surprise that I love “Warhammer: Vermintide”. I have more than 100 hours clocked in this game, bought every, single DLC and generally think that this is one of the better co-op titles, which arrived lately to PC’s and consoles. Will its sequel be just as good, or even better?
First of all, the trailer showcases a completely new enemy in the sequel – the Northmen! Yes, Chaos comes to “Vermintide” in the form of Marauders and Chaos Warriors, dedicated to Nurgle! There will also be a Chaos Spawn mini-boss, akin to the Rat Ogres of Clan Fester. They will supposedly be able to grab the heroes, and throw them across the map. Awesome!
Chaos shall not be denied
Fans of the Skaven need not fret, since our murderous ratmen will also get new reinforcements. Stormfiends will bolster up the forces of the Under-Empire, and their array of terrible, death-dealing weapons will no doubt bring grief and tears to many a party of heroes. I’m personally still hoping for the Plague Monks to finally make their way into the game, as well as some Skryre snipers, armed with Warplock Jezzails. A man can dream, but Fatshark proved more than once, that they’re able to deliver a truly fantastic content to their fans.
There will be also changes to our heroes. Sienna, Kruber, Saltzpyre, Karelian and Bardin are still fighting the good fight against the encroaching forces of the End Times, and… seems like they’ve decided not to let anyone else into their little club of misfits. Unfortunately that means no Warrior Priests, Shadow Warriors or Flagellants, at least for now. Fortunately Fatshark gave us a sort of bypass, for each of our heroes will be able to choose 3 unique careers. For example Goreksson will be playable either as a Ranger (his default career), Ironbreaker or a Slayer. Markus will get a chance to become a Knight… which is strange, to say the least. It was explicitly stated in the first “Vermintide”, that our designated fighter is not a huge fan of nobility. Oh well, bigger variety is always welcome, so I don’t mind.

Bardin-Slayer is about to open a can of whoopass on these marauders
All in all, the new careers will offer us, players, a much bigger variety, especially with the brand new Talent Tree and Heroic Deeds system. Now we’re talking! Gaining both the active and passive skills, our heroes will be much more deadly in combat, and the game itself will undoubtedly feel like an action RPG, than just a “Left 4 Dead” Warhammer clone. I’m really excited for this innovation, for it’ll surely bring more variety and complexity to the, otherwise pretty standard, FPP game. Good job Fatshark, it’s nice to know that you guys listen to your fans.
Oh yeah, the devs most definitely did listen, for not only will “Vermintide 2” have better loot system, it will also get a mod support. Bam! Now that’s what I’m talking about baby! Finally people will get the opportunity to create new skins, sound packs and models for the game. I was always a huge advocate of modding, growing up on games like Half-Life and Unreal. For me a game that allows mods is worth 10,000 times more, than a triple A title with no modding support. Again – kudos to Fatshark for working on their previous shortcomings and mistakes. You rock!
Another interesting thing is the setting of “Vermintide 2”. It’s only a guess, but I think that our fearless party will travel (undoubtedly with Olesya Pimenova) further to the north, where the End Times are finally in full swing. I think that the sequel will also have much, much darker thone, than the first “Vermintide”, something that’s always welcome in my book.
All in all, “Warhammer: Vermintide 2” looks like it’s going to bring a lot of fun to our LCD monitors and TV sets. Its makers surely took into account all the criticism and wishes of their players, and decided to work upon fixing them, as well as to deliver some awesome, brand new content. Good for them and good for us to be able to play this, fantastic looking sequel (seriously, check out the graphics on this ALPHA footage). I can’t wait for the premiere of “Vermintide 2”, a game that will probably force me to finally upgrade my gaming rig. You know what tough? For a title like that I won’t hesitate to do just that. The game itself will be available in the early 2018. You can also sign up for the beta, which I already did and advice all fans of Warhammer Fantasy to do the same.
It’s going to be one hell of a ride!
There is also a brand new DLC, coming for “Warhammer: End Times – Vermintide”. Its title is “Death on the Reik”, which is obviously a reference to the legendary “The Enemy Within” campaign, which, together with my RPG group, we’ve managed to finish last week. Great game for sure, and a true milestone when it comes to role-playing scenarios. I will most definitely review the “Death on the Reik”, when it’ll be available on Steam.
As for this blog, there are more good things coming soon. Grimvember is upon us, and I have a mega-review in the works, about one of my favorite Warhammer Fantasy camapigns, ever made. There is also a brand new interview in the works, but for now I can’t say anything more. Let’s just say that one of the best of Black Library’s authors, has agreed to answer a couple of questions about two, very distinctive characters, whom he had created.
In general, this blog will generally become much, much more focused on Warhammer Fantasy and role-playing in general. My dissapointment with Warhammer 40,000 and the direction in which it is currently taken by GW, means that I won’t write much about it, if at all. However good things are coming, so stay tuned and… until next time!
Xathrodox86
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